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Type 3: Savegame

File Structure

  • Format Type: Data
  • Endian Order: Little Endian
  • Standalone: Yes
FILE
Header
CHAR8 0x8 Identifier „ubi/b-0l“
INT+32 0x1 Internal file type 0x3
INT+32 0x1 Savegame title length = aa
CHAR16 [aa] Savegame title
TIMESTAMP* 0x1 Time of creation
INT+32 0x1 Thumbnail image size = ab
JFIF* 0x1 Thumbnail image [ab] represents byte-size
Position data
INT+32 0x1 Current world ID
INT+32 0x1 Current zone ID
INT+32 0x1 Current node ID
INT+32 0x1 Reserved 0x0
…
State data
INT+32 0x1 Overall size of state data
INT+32 0x1 Reserved 0x0
INT+32 0x1 Classes count = ba
CLASS* [ba] Class information
Zip data
INT+32 0x1 World count = ca
WZIP* [ca] World zip data
INT+32 0x1 ?
INT+32 0x1 Reserved 0x0
Necklace data
INT+32 0x1 Necklace information count = da
NECKLACE* [da] Necklace information
Journal data
JOURNAL* 0x3e7 Journal information
Tailer
INT+32 0x1 Checksum

User-defined structures

CLASS*
Class
INT+32 0x1 Class name length = ea
CHAR8 [ea] Class name
INT+32 0x1 Variables count = eb
VAR* [eb] Variable information
INT+32 0x1 Reserved 0x0
NECKLACE*
Necklace
INT+32 0x1 World ID
INT+32 0x1 Zone ID
INT+32 0x1 Node ID
JOURNAL*
Journal
INT+32 0x1 Journal text length = ha
CHAR16 [ha] Jorunal text
INT+8 0x1 Jorunal image existence = hb
if (hb == 0x1) {
INT+32 0x1 Journal image size = hc
JFIF* 0x1 Journal image [hc] represents byte-size
}
INT+8 0x1 Next journal page existence
NZIP*
NZip
INT+32 0x1 Zone ID
INT+32 0x1 Node ID
INT+32 0x1 Usage Count
INT+32 0x1 ?
TIMESTAMP*
Timestamp
INT+32 0x1 Day
INT+32 0x1 DST
INT+32 0x1 Hour
INT+32 0x1 Milliseconds
INT+32 0x1 Minute
INT+32 0x1 Month
INT+32 0x1 Second
INT+32 0x1 Year
VAR*
Var
INT+32 0x1 Variable name length = fa
CHAR8 [fa] Variable name
INT+8 0x1 Variable type = fb
if (fb == 1) {
INT+8 0x1 Variable value
} else if (fb == 3) {
INT+32 0x1 Variable value
} else if (fb == 4) {
INT8 0x1 Variable value
} else if (fb == 6) {
INT32 0x1 Variable value
} else if (fb == 7) {
FLOAT32 0x1 Variable value
} else if (fb == 9) {
INT+8 0x1 Variable value 0x0 or 0x1
} else if (fb == 11) {
MISC96 0x1 Variable value
} else if (fb == 13) {
INT+32 0x1 Variable value length = fc
CHAR8 [fc] Variable value
}
WZIP*
WZip
INT+32 0x1 World ID
INT+32 0x1 Node Count = ga
NZIP* [ga] Node zip data

Level 3 Überschrift

3guides_puzzle
3guidesPuzzle_won 9
FireGuidePosition 4
HandlingParticle_node 1
HandlingParticle_node_max 1
HandlingParticle_time 1
HandlingParticle_time_max 1
HandlingParticle_type 4
WaterGuidePosition 4
WindGuidePosition 4
gamerType_type 4
remark: 50 variables missing?
DataRate
critical 3
high 3
FrameRate
critical 7
low 7
VideoTotalResolution
critical 3
high 3
achenar_general
final_joyride_done 9
firstTime_w2_z01_n150 9
firstTime_w2_z02_n030 9
firstTime_w2_z02_n140 9
firstTime_w2_z04_n030 9
firstTime_w2_z04_n040 9
firstTime_w2_z04_n050 9
firstTime_w2_z04_n140 9
firstTime_w2_z05_n090 9
firstTime_w2_z05_n120 9
firstTime_w2_z05_n140 9
firstTime_w2_z05_n150 9
firstTime_w2_z12_n060 9
firstTime_w2_z12_n100 9
firstTime_w2_z12_n120 9
firstTime_w2_z12_n130 9
firstTime_w2_z12_n190 9
linking_chamber_mailbox_open 9
linking_chamber_podium_up 9
linking_chamber_wall_broken 9
parasail_joyride_done 9
roche_pushed 9
shipwreck_piege_ouvert 9
supply_depot_plan_open 9
w2_z01_poison_active 9
w2_z01_scav1 3
w2_z01_scav2 3
w2_z01_scav3 3
w2_z02_n070_crab_state 3
w2_z03_n050_plantepushed 9
w2_z06_n090_toileopened 9
w2_z06_n171_carnetopened 9
w2_z06_scav02_down 3
zip_helper_w2_z01_n010 9
amulet
is_found 9
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Table of Contents

Filetypes: Myst IV

  • Type 0: Container
  • type1
  • Type 0x3: Savegame
  • Type 0x4: Options file
  • Type 6: ?
  • type7
  • type8
  • typea
  • typec
  • typee
  • typef
  • type14
  • type16
  • type18
  • type19
  • type1b
  • Type 24: Subtitles
  • Type 25: Labels
  • type27
  • type29
  • type6a
  • type87