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Type 3: Savegame

File Format Description

File Structure

  • Format Type: Data
  • Endian Order: Little Endian
  • Standalone: Yes
  • MIME Type: application/x-…
  • File Extension: .m4s
FILE
Header
CHAR8 0x8 Identifier „ubi/b-0l“
INT+32 0x1 Internal file type 0x3
INT+32 0x1 Savegame title length = aa
CHAR16 [aa] Savegame title
TIMESTAMP* 0x1 Time of creation
INT+32 0x1 Thumbnail image size = ab
JFIF* 0x1 Thumbnail image [ab] represents byte-size
Position data
INT+32 0x1 Current world ID
INT+32 0x1 Current zone ID
INT+32 0x1 Current node ID
INT+32 0x1 Reserved 0x0
MISC32 0x1 ?
FLOAT32 0x1 ?
FLOAT32 0x1 ?
FLOAT32 0x10 4×4 Matrix ?
MISC32 0x2 ?
State data
INT+32 0x1 Overall size of state data
INT+32 0x1 Reserved 0x0
INT+32 0x1 Classes count = ba
CLASS* [ba] Class information
Zip data
INT+32 0x1 Worlds count = ca
WORLDZIPS* [ca] World zip points
INT+32 0x1 Current world ID
INT+32 0x1 Reserved 0x0
Necklace data
INT+32 0x1 Found necklace hints count = da
NECKLACE* [da] Found necklace hints positions
Journal data
JOURNAL* 0x3e7 Journal information
Tailer
INT+32 0x1 Checksum Sum32

User-defined structures

CLASS*
Class
INT+32 0x1 Class name length = ea
CHAR8 [ea] Class name remark: characters are encrypted
INT+32 0x1 Variables count = eb
VAR* [eb] Variable information
INT+32 0x1 Reserved 0x0
NECKLACE*
Necklace
INT+32 0x1 World ID
INT+32 0x1 Zone ID
INT+32 0x1 Node ID
JOURNAL*
Journal
INT+32 0x1 Journal text length = ha
CHAR16 [ha] Jorunal text
INT+8 0x1 Jorunal image existence = hb
if (hb == 0x1) {
INT+32 0x1 Journal image size = hc
JFIF* 0x1 Journal image [hc] represents byte-size
}
INT+8 0x1 Next journal page existence
TIMESTAMP*
Timestamp
INT+32 0x1 Day
INT+32 0x1 DST
INT+32 0x1 Hour
INT+32 0x1 Milliseconds
INT+32 0x1 Minute
INT+32 0x1 Month
INT+32 0x1 Second
INT+32 0x1 Year
VAR*
Var
INT+32 0x1 Variable name length = fa
CHAR8 [fa] Variable name remark: characters are encrypted
INT+8 0x1 Variable type = fb
if (fb == 1) {
INT+8 0x1 Variable value
} else if (fb == 3) {
INT+32 0x1 Variable value
} else if (fb == 4) {
INT8 0x1 Variable value
} else if (fb == 6) {
INT32 0x1 Variable value
} else if (fb == 7) {
FLOAT32 0x1 Variable value
} else if (fb == 9) {
INT+8 0x1 Variable value 0x0 or 0x1
} else if (fb == 11) {
MISC96 0x1 Variable value
} else if (fb == 13) {
INT+32 0x1 Variable value length = fc
CHAR8 [fc] Variable value
}
WORLDZIPS*
WorldZips
INT+32 0x1 World ID
INT+32 0x1 Zip points count = ga
ZIPPOINT* [ga] Zip point description
ZIPPOINT*
ZipPoint
INT+32 0x1 Zone ID
INT+32 0x1 Node ID
INT32 0x1 Zip order position 0xFFFFFFFF = not visited
INT+8 0x1 Zip point enabled 0x0 or 0x1

Appendix

String Encryption

Names of classes and variables in the state area are encrypted. The encryption is based on a simple scrambling of the bits. The correct order of the bits in every byte is 1, 0, 3, 2, 5, 4, 7, 6.

World IDs
ID World name
1 Tomahna (at night)
2 Haven
3 Spire
4 Serenia
5 Tomahna (at day)
6 Menu
Zone IDs
w1 (Tomahna at night)
1 Outside right
2 Observatory
3 Atrus' study room (→ Exile)
4 Conservatory
5 Kitchen
6 Linking book sphere
7 Yeesha's bed room
9 Atrus' bed room
w2 (Haven)
1 Shipwreck
2 Linking book chamber
3 Jungle 2
4 Bog
5 Treehouse
6 Lakehouse
7 Comodile attack
12 Jungle 1
Spire
1 Upper level
2 Middle level 1
3 Middle level 2
4 Rock island
5 Spider chair
6 Bomb factory
Classes and variables in "state area"
3guides_puzzle
3guidesPuzzle_won 9
FireGuidePosition 4
HandlingParticle_node 1
HandlingParticle_node_max 1
HandlingParticle_time 1
HandlingParticle_time_max 1
HandlingParticle_type 4
WaterGuidePosition 4
WindGuidePosition 4
gamerType_type 4
remark: 50 variables missing?
DataRate
critical 3
high 3
FrameRate
critical 7
low 7
VideoTotalResolution
critical 3
high 3
achenar_general
final_joyride_done 9
firstTime_w2_z01_n150 9
firstTime_w2_z02_n030 9
firstTime_w2_z02_n140 9
firstTime_w2_z04_n030 9
firstTime_w2_z04_n040 9
firstTime_w2_z04_n050 9
firstTime_w2_z04_n140 9
firstTime_w2_z05_n090 9
firstTime_w2_z05_n120 9
firstTime_w2_z05_n140 9
firstTime_w2_z05_n150 9
firstTime_w2_z12_n060 9
firstTime_w2_z12_n100 9
firstTime_w2_z12_n120 9
firstTime_w2_z12_n130 9
firstTime_w2_z12_n190 9
linking_chamber_mailbox_open 9
linking_chamber_podium_up 9
linking_chamber_wall_broken 9
parasail_joyride_done 9
roche_pushed 9
shipwreck_piege_ouvert 9
supply_depot_plan_open 9
w2_z01_poison_active 9
w2_z01_scav1 3
w2_z01_scav2 3
w2_z01_scav3 3
w2_z02_n070_crab_state 3
w2_z03_n050_plantepushed 9
w2_z06_n090_toileopened 9
w2_z06_n171_carnetopened 9
w2_z06_scav02_down 3
zip_helper_w2_z01_n010 9
amulet
is_found 9
remark: this class is terminated by 0x1 instead of 0x0
visited
remark: this class contains no variables
antenna_puzzle
is_activated 9
bathysphere_puzzle
bathydoor 9
bathysphere 9
drain 9
irrigation 9
water_filled 9
water_level 1
comm1_puzzle
isOmni3Far 9
isPlanDeroule 9
isPlayerSendWarning 9
n20Omni3Far 9
posWheel1 7
posWheel2 7
posWheel3 7
comm2_puzzle
isBackSubNode 9
isComm2PuzzleFinish 9
isPredArriveN40 9
isPredIntroPlayed 9
lastPosOmniShow 3
posNoOmni 3
posOmniA 3
posOmniB 3
posOmniC 3
posOmniD 3
posPred 3
posWheel1 7
posWheel2 7
posWheel3 7
crystal_viewer
current_crytal_color 3
current_crytal_shape 3
current_door0_color 3
current_door0_shape 3
current_door1_color 3
current_door1_shape 3
current_door2_color 3
current_door2_shape 3
current_door3_color 3
current_door3_shape 3
current_door4_color 3
current_door4_shape 3
demo
demo_mode 3
first_in 9
dream_world_puzzle
isDreamworldPuzzleFinish 9
isDreamworldPuzzleFirstTime 9
isEnteringTheDreamWorld 9
isLiveActionFinishStartDream 9
family_tree
lamp_is_on 9
lamp_pitch 7
lamp_position 7
lamp_yaw 7
puzzle_solved 9
final_puzzle
final_puzzle_state 3
final_puzzle_w4_z06_n310
icon01_object 3
icon01_position 3
icon02_object 3
icon02_position 3
icon03_object 3
icon03_position 3
icon04_object 3
icon04_position 3
icon05_object 3
icon05_position 3
icon06_object 3
icon06_position 3
icon07_object 3
icon07_position 3
icon08_object 3
icon08_position 3
icon09_object 3
icon09_position 3
icon10_object 3
icon10_position 3
final_puzzle_w4_z06_n320
icon01_object 3
icon01_position 3
icon02_object 3
icon02_position 3
icon03_object 3
icon03_position 3
icon04_object 3
icon04_position 3
icon05_object 3
icon05_position 3
icon06_object 3
icon06_position 3
icon07_object 3
icon07_position 3
icon08_object 3
icon08_position 3
icon09_object 3
icon09_position 3
icon10_object 3
icon10_position 3
fireplace_puzzle
elevatorUp 9
puzzle_solved 9
square_pressed_X 6
square_pressed_Y 6
footstep
dbSoundMin 7
footstepFrequency 3
rotationPivotAngleMax 7
rotationPivotAngleMin 7
rotationSpeedMaxSound 7
game
anim_factor1 11
anim_factor2 11
animspark_factor 7
been_to_haven 9
been_to_have_and_spire 9
been_to_spire 9
can_open_to_subnode 9
can_orient_after_subnode 9
can_transit 9
game_finished 9
has_intro_played 9
last_node 13
last_pitch 7
last_yaw 7
sequenceFamilly 13
sequenceNode 3
sequencePlaying 13
sequencePos 3
sequenceVar 3
subtitle_time_before_fadeout 3
time_in_haven 3
time_in_spire 3
gate_puzzle
gates_illusion_on 9
gates_open_0 9
gates_open_1 9
gates_open_10 9
gates_open_11 9
gates_open_2 9
gates_open_3 9
gates_open_4 9
gates_open_5 9
gates_open_6 9
gates_open_7 9
gates_open_8 9
gates_open_9 9
gates_puzzle_finished 9
hankerchief
clicked_hand 9
haven_puzzle_state
m_achenar_key_done 9
m_com1_done 9
m_com2_done 9
m_scavenger_done 9
m_shipwreck_done 9
m_totem_done 9
haven_puzzle_visited
m_achenar_key_visited 9
m_com1_visited 9
m_com2_visited 9
m_scavenger_visited 9
m_shipwreck_visited 9
m_totem_visited 9
irrigation_puzzle
IrrigationDevice1State_var 1
IrrigationDevice2BlockState_var 1
IrrigationDevice2State_var 1
IrrigationDevice3State_var 1
IrrigationDevice4State_var 1
irrigation_device3_chariot_state 9
m_Ruisseau1State_var 9
m_Ruisseau2State_var 9
m_Ruisseau3State_var 9
m_Ruisseau4State_var 9
m_Ruisseau5State_var 9
m_Ruisseau6State_var 9
m_Ruisseau7State_var 9
m_Ruisseau8State_var 9
m_Ruisseau9State_var 9
lightset_test
factor1 11
factor2 11
factor3 11
live_action_main_age
cinematic_w4_z03_n020_has_played 9
cinematic_w4_z03_n050_cloth_given 9
cinematic_w4_z03_n050_cloth_has_played 9
cinematic_w4_z03_n090_has_played 9
cinematic_w4_z04_n030_has_played 9
cinematic_w4_z04_n050_has_played 9
cinematic_w4_z04_n090_has_played 9
cinematic_w4_z05_n030_has_played 9
cinematic_w4_z06_n161_has_played 9
firstTimeInNode_w4_z02_n010 9
firstTimeInNode_w4_z02_n090 9
firstTimeInNode_w4_z03_n010 9
firstTimeInNode_w4_z03_n020 9
firstTimeInNode_w4_z03_n030 9
firstTimeInNode_w4_z03_n090 9
firstTimeInNode_w4_z04_n010 9
firstTimeInNode_w4_z04_n020 9
firstTimeInNode_w4_z04_n030 9
firstTimeInNode_w4_z04_n050 9
firstTimeInNode_w4_z04_n090 9
firstTimeInNode_w4_z04_n160 9
firstTimeInNode_w4_z04_n200 9
firstTimeInNode_w4_z05_n010 9
firstTimeInNode_w4_z05_n030 9
firstTimeInNode_w4_z05_n050 9
firstTimeInNode_w4_z06_n020 9
firstTimeInNode_w4_z06_n161 9
firstTimeInNode_w4_z06_n200 9
firstTimeInNode_w4_z06_n210 9
firstTimeInNode_w4_z06_n230 9
number_visits_w4_z06_n200 1
w4_z06_n210_manette_pulled 4
yeesha_dead 9
live_action_tomahna
Atrus_AsLeaveLab 9
firstTime_w1_z06_n010 9
firstTime_w5_z01_n020 9
firstTime_w5_z01_n130 9
firstTime_w5_z02_n030 9
firstTime_w5_z02_n140 9
firstTime_w5_z04_n040 9
firstTime_w5_z04_n050 9
firstTime_w5_z04_n090 9
firstTime_w5_z04_n130 9
firstTime_w5_z04_n140 9
yeesha_at_vivarium 9
yeesha_happy_w5_z04_n050 9
yeesha_in_garden 9
yeesha_in_garden2 9
yeesha_in_study 9
mainage_general
is_achenar_n50 9
is_bathisphere_broken 9
is_caraddell_first_time_n130 9
is_shaman_first_time_n20 9
is_shaman_first_time_n90 9
is_shaman_first_time_z04_n020 9
is_shaman_first_time_z04_n050 9
is_shaman_first_time_z04_n090 9
is_shaman_first_time_z04_n200 9
is_shaman_hotel_n50 9
is_shaman_n10 9
is_shaman_n20 9
is_shaman_n90 9
is_shaman_z04_n020 9
is_shaman_z04_n090 9
is_test_personality_begin_n50 9
is_z04_door_open 9
nextVision 1
stenope_pos 7
w4_z05_n040_n060_trappe_ouverte_variable 9
w4_z06_n140_bridgeUp 9
personality_test
player_personalityLB_w1_z03_n090_Serenia 9
player_personalityLB_w1_z06_n010_Haven 9
player_personalityLB_w1_z06_n010_Spyre 9
player_personalityLB_w2_z02_n012_Tomahna 9
player_personalityLB_w3_z01_n271_Tomahna 9
player_personalityLB_w4_z01_n010_Tomahna 9
player_personality_Amulet 3
player_personality_BookPage 3
player_personality_FateLine 1
player_personality_HeadLine 1
player_personality_HealthLine 1
player_personality_HeartLine 1
player_personality_HelpMapHint 3
player_personality_LifeLine 1
player_personality_LinkingBook 3
player_personality_OffspringLine 1
player_personality_PageInJournal 3
player_personality_PictureTaken 3
player_personality_SaveGame 3
player_personality_TimeInGame 3
player_personality_ZipUsage 3
player_personality_testDone 9
player_personality_var 4
player_personality_w1_z02_n041_SeeAtrusCrystalViewer 9
player_personality_w5_z01_n010_TookPhotoYeesha 9
player_personality_w5_z02_n030_DoneSoundPuzzle 9
player_personality_w5_z04_n050_SeeYeeshaGecko 9
player_personality_w5_z04_n130_SeeYeeshaFlute 9
power_puzzle
clap1_open 9
clap2_open 9
row1_on 9
row1_powerlevel 1
row2_on 9
row2_powerlevel 1
row3_on 9
row3_powerlevel 1
row4_on 9
row4_powerlevel 1
row5_on 9
row5_powerlevel 1
row6_on 9
row6_powerlevel 1
waterwheel_button_on 9
waterwheel_lever_down 9
predator_scene
first_time_in10 9
first_time_in60 9
leave_zone 9
predator_states 3
quit_predator 9
scavenger2_states 3
scavenger_states 3
rockship_puzzle
n070_console_is_on 9
n070_firsttime 9
n070_instant_power 4
n070_lever_state 1
n070_power 4
n070_shift_counter 1
n230_console_is_on 9
n230_firsttime 9
n230_instant_power 4
n230_lever_state 1
n230_power 4
n230_shift_counter 1
rockship_level 4
rockship_zone 1
z04_n130_console_is_on 9
z04_n130_firsttime 9
z04_n130_instant_power 4
z04_n130_lever_state 1
z04_n130_power 4
z04_n130_shift_counter 1
scavenger
is_puzzle_finish 9
scavenger_part1
firstTimepuzzleGateFinish 9
hammerCPPos1 7
hammerCPPos2 7
hammerKeyEnter1 9
hammerKeyEnter2 9
hammerPos1 1
hammerPos2 1
puzzleGateFinish 9
sliderPos1 1
sliderPos2 1
sliderPos3 1
scavenger_part2
isPuzzleScavengerPart2Finish 9
serenia_puzzle_state
m_achenar_key_done 9
m_batysphere_done 9
m_dreamworld_done 9
m_final1_game_done 9
m_final2_game_done 9
m_guides_done 9
m_irrigation1_done 9
m_irrigation2_done 9
m_irrigation3_done 9
serenia_puzzle_visited
m_achenar_key_visited 9
m_batysphere_visited 9
m_dreamworld_visited 9
m_final1_game_visited 9
m_final2_game_visited 9
m_guides_visited 9
m_irrigation1_visited 9
m_irrigation2_visited 9
m_irrigation3_visited 9
shipwreck_puzzle
ballsbox_state 6
boxposition_state 6
bridge_state 6
elevator_ballsbox_state 6
sirrus_general
elevatorblockedUp 9
linking_chamber_podium_up 9
mailbox_open_in_270 9
prisondoor_opened 9
w3_z03_boulon_position 7
z02_n060_traplock 9
z04_n110_blockingrock_free 9
sirruskey_puzzle
good_sol_ball_color_at_11 1
good_sol_ball_color_at_15 1
good_sol_ball_color_at_19 1
good_sol_ball_color_at_23 1
good_sol_ball_color_at_3 1
good_sol_ball_color_at_7 1
is_puzzle_solved 9
is_sirrus_key_visited 9
number_good_solutions_by_player 1
sol0_ball_color_at_11 1
sol0_ball_color_at_15 1
sol0_ball_color_at_19 1
sol0_ball_color_at_23 1
sol0_ball_color_at_3 1
sol0_ball_color_at_7 1
sol1_ball_color_at_11 1
sol1_ball_color_at_15 1
sol1_ball_color_at_19 1
sol1_ball_color_at_23 1
sol1_ball_color_at_3 1
sol1_ball_color_at_7 1
sol2_ball_color_at_11 1
sol2_ball_color_at_15 1
sol2_ball_color_at_19 1
sol2_ball_color_at_23 1
sol2_ball_color_at_3 1
sol2_ball_color_at_7 1
sol3_ball_color_at_11 1
sol3_ball_color_at_15 1
sol3_ball_color_at_19 1
sol3_ball_color_at_23 1
sol3_ball_color_at_3 1
sol3_ball_color_at_7 1
sol4_ball_color_at_11 1
sol4_ball_color_at_15 1
sol4_ball_color_at_19 1
sol4_ball_color_at_23 1
sol4_ball_color_at_3 1
sol4_ball_color_at_7 1
sol5_ball_color_at_11 1
sol5_ball_color_at_15 1
sol5_ball_color_at_19 1
sol5_ball_color_at_23 1
sol5_ball_color_at_3 1
sol5_ball_color_at_7 1
sol6_ball_color_at_11 1
sol6_ball_color_at_15 1
sol6_ball_color_at_19 1
sol6_ball_color_at_23 1
sol6_ball_color_at_3 1
sol6_ball_color_at_7 1
sol7_ball_color_at_11 1
sol7_ball_color_at_15 1
sol7_ball_color_at_19 1
sol7_ball_color_at_23 1
sol7_ball_color_at_3 1
sol7_ball_color_at_7 1
sol8_ball_color_at_11 1
sol8_ball_color_at_15 1
sol8_ball_color_at_19 1
sol8_ball_color_at_23 1
sol8_ball_color_at_3 1
sol8_ball_color_at_7 1
sol9_ball_color_at_11 1
sol9_ball_color_at_15 1
sol9_ball_color_at_19 1
sol9_ball_color_at_23 1
sol9_ball_color_at_3 1
sol9_ball_color_at_7 1
sound
air_filled 9
been_to_water 9
comm2_puzzle 9
fly_by 9
indream1 9
joyride_achenar 9
joyride_sirrus 9
lake1 9
lake2 9
lake3 9
lake_all_play 9
music_should_play 9
object_changed_state 9
object_changed_state2 9
object_changed_state3 9
parasail 9
personality_done 9
personality_start 9
rockship_firsttime 9
rockship_island 9
savane_away 9
seen_achenar 9
sirrus_done 9
sirrus_on_chair 9
start_jungle 9
startdream 9
totem_hand_up 9
update_music 9
sound_puzzle
atrus_status 3
first_time_amplitude 9
first_time_frequency 9
first_time_phase 9
is_enable 9
is_solved 9
puzzle_status 3
signal1_amplitude 7
signal1_frequency 7
signal1_phase 7
signal2_amplitude 7
signal2_frequency 7
signal2_phase 7
slider_position 7
sound_device_force_flatlines 9
sound_device_remove_power 9
soundrail
m_beforePlayOver 3
m_fadeInValue 7
m_fadeOutValue 7
m_timeCheckDistance 3
spire_puzzle_state
m_l_conductor_done 9
m_rockship_done 9
m_splinter_cell_done 9
m_tuning_done 9
spire_puzzle_visited
m_l_conductor_visited 9
m_rockship_visited 9
m_splinter_cell_visited 9
m_tuning_visited 9
splinter_cell_puzzle
bac_statuette_position 9
breaker_ok 9
control_panel_position 9
currentVertex0 1
currentVertex1 1
currentVertex2 1
current_frame_nara 3
current_frame_quartz 3
current_frame_rock 3
current_frame_ruby 3
elevator_w3_z06_n070_position 9
last_affected_lock 1
lock_nara_state 1
lock_quartz_state 1
lock_roc_state 1
lock_ruby_state 1
nara_state 9
puzzleOver 9
selecteur_position 9
statue_in_nara_container 9
statue_in_roc_container 9
test
v1 9
v2 9
tomahna_general
atrus_desk_lamp_position 7
bridge_at200 9
butterflys_out 9
dome_door_open 9
electricity_on 9
elevator_bridge 9
elevator_observatory 9
elecator_state 3
microscope_lens_state 1
necklace_on_ground 9
z01_n020_bird 9
z01_n020_door_open 9
z01_n020_timer_value 3
z01_n040_door_open 9
z01_n040_elevator 9
z01_n040_timer_value 3
z01_n090_book_open 9
z01_n090_gecko_left 9
z01_n160_gecko_left 9
z01_n190_elevator 9
z02_n041_atrus_played 9
z02_n130_door_open 9
z02_n130_timer_value 3
z04_n120_door_open 9
z04_n140_bird 9
z05_n020_fire_started 9
z05_n050_drawer1_open 9
z05_n050_drawer2_open 9
z05_n051_cur_time_start1 3
z05_n051_cur_time_start2 3
z05_n051_cur_time_stop1 3
z05_n051_cur_time_stop2 3
z05_n051_dial1_pos 7
z05_n051_dial2_pos 7
z05_n051_dial3_pos 7
z05_n051_emitter_max_speed 3
z05_n051_max_part_num 3
z05_n060_fawcet_started 9
z06_n010_sphere_pivoted 9
z06_n020_door_opened 9
z07_desordre 9
z07_fish 3
z07_n020_pillow_moved 9
z07_n020_pillow_moved_mess 9
z07_n030_boulier_up 9
z09_n040_lamp_open 9
z09_n060_door_open 9
z09_n060_drawer_open 9
z09_n060_lamp_open 9
z2_ascenceur_open 9
z2_n141_open 9
z2_n142_open 9
z2_n143_open 9
tomahna_puzzle_state
m_family_done 9
m_fire_place_done 9
m_power_done 9
m_sound_done 9
m_telescope_done 9
m_waterwheel_done 9
tomahna_puzzle_visited
m_family_visited 9
m_fire_place_visited 9
m_power_visited 9
m_sound_visited 9
m_telescope_visited 9
m_waterwheel_visited 9
totem_puzzle
is_bridge_down 9
pos_bone_0 3
pos_bone_1 3
pos_bone_2 3
pos_bone_3 3
pos_bone_4 3
tuning_puzzle
instrument_tuned 9
roulette1State 1
roulette2State 1
roulette3State 1
tutorial_device_synch
n052_last_timer_id 3
n052_pierre_charged 9
n052_reset_delay1 3
n052_reset_delay2 3
n052_reset_delay3 3
n052_reset_delay4 3
n052_statuette_charged 3
w2_z05_171
is_age_key_gone 9
is_age_key_success 9
w3_tutorial_device
n104_crystal_power 7
n104_lever_pos 4
w4_z05_121
is_age_key_gone 9
is_age_key_success 9
workshop
lights_on 9
n200_scream 9
trappe_open 9
z12
N200PosFruit 7
isFruitOnFloor 9
isN200ActionStart 9
isN200FruitOmni 9
isN200FuitOnGround 9
isN200OmniLeave 9
isPredFirstTime 9
isScavEatingFish 9
isScavFirstTime 9
zip
from_zip 9
has_use_zip 9
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rotering-net.de WIKI

Table of Contents

Filetypes: Myst IV

  • Type 0: Container
  • type1
  • Type 0x3: Savegame
  • Type 0x4: Options file
  • Type 6: ?
  • type7
  • type8
  • typea
  • typec
  • typee
  • typef
  • type14
  • type16
  • type18
  • type19
  • type1b
  • Type 24: Subtitles
  • Type 25: Labels
  • type27
  • type29
  • type6a
  • type87