Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
en:fileformats:myst4:type4 [2018-12-21 14:44] – thorsten | en:fileformats:myst4:type4 [2020-10-06 22:02] (aktuell) – Rechtschreibfehler korrigiert thorsten | ||
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====== Type 0x4: Options file ====== | ====== Type 0x4: Options file ====== | ||
- | All settings the user makes in the options menu are stored in a file called " | + | All settings the user selects |
- | For all options available in the options menu the correspondig | + | For all options available in the options menu the correspondig |
Please note that this seems to be the only file, where the internal file type is stored as INT+8 rather than an INT+32 for reasons unknown. | Please note that this seems to be the only file, where the internal file type is stored as INT+8 rather than an INT+32 for reasons unknown. | ||
Zeile 16: | Zeile 16: | ||
| CHAR8 | 0x8 | Identifier | | CHAR8 | 0x8 | Identifier | ||
| INT+8 | 0x1 | Internal file type | 0x4 | | | INT+8 | 0x1 | Internal file type | 0x4 | | ||
- | ^ Options ^^^^ | + | ^ Cursor |
| FLOAT32 | 0x1 | Cursor speed | 0.00009(0) to 0.003(100); **0.0018(58)** | | | FLOAT32 | 0x1 | Cursor speed | 0.00009(0) to 0.003(100); **0.0018(58)** | | ||
| FLOAT32 | 0x1 | Camera speed | 0.1(0) to 2.0(100); **0.5(21)** | | | FLOAT32 | 0x1 | Camera speed | 0.1(0) to 2.0(100); **0.5(21)** | | ||
| FLOAT32 | 0x1 | Cursor transparency | 0.25(0) to 1.0(100); **0.85(80)** | | | FLOAT32 | 0x1 | Cursor transparency | 0.25(0) to 1.0(100); **0.85(80)** | | ||
- | | INT+32 | 0x1 | Right or left handed cursor | // **0x0 = right handed**, 0x1 = left handed | + | | INT+32 | 0x1 | Right or left handed cursor | **0x0 = right handed**, 0x1 = left handed | |
| INT+32 | 0x1 | Cursor color | **0x0** to 0x8 | | | INT+32 | 0x1 | Cursor color | **0x0** to 0x8 | | ||
+ | ^ Audio Options ^^^^ | ||
| FLOAT32 | 0x1 | Overall volume | -96.0(0%) to **0.0(100%)**, | | FLOAT32 | 0x1 | Overall volume | -96.0(0%) to **0.0(100%)**, | ||
| FLOAT32 | 0x1 | Music volume | -96.0(0%) to **0.0(100%)**, | | FLOAT32 | 0x1 | Music volume | -96.0(0%) to **0.0(100%)**, | ||
| FLOAT32 | 0x1 | Music frequency | 0.1(10%) to **1.0(100%)** | | | FLOAT32 | 0x1 | Music frequency | 0.1(10%) to **1.0(100%)** | | ||
- | | INT+8 | 0x1 | Toggle music and SFX sounds | //0x0 = off, **0x1 = on**// | | + | | INT+8 | 0x1 | Toggle music and SFX sounds | 0x0 = off, **0x1 = on** | |
- | | INT+8 | 0x1 | Toggle music | //0x0 = off, **0x1 = on**// | | + | | INT+8 | 0x1 | Toggle music | 0x0 = off, **0x1 = on** | |
- | | INT+8 | 0x1 | Toggle zip mode | //0x0 = off, **0x1 = on**// | | + | ^ Game Options ^^^^ |
- | | INT+8 | 0x1 | Toggle subtitles | //**0x0 = off**, 0x1 = on// | | + | | INT+8 | 0x1 | Toggle zip mode | 0x0 = off, **0x1 = on** | |
- | | INT+8 | 0x1 | Toggle depth of field effect | //0x0 = off, **0x1 = on**// | | + | | INT+8 | 0x1 | Toggle subtitles | **0x0 = off**, 0x1 = on | |
- | | INT+8 | 0x1 | Toggle water effect | //0x0 = off, **0x1 = on**// | | + | ^ Graphic Options ^^^^ |
- | | INT+8 | 0x1 | ? | 0x1 | | + | | INT+8 | 0x1 | Toggle depth of field effect | 0x0 = off, **0x1 = on** | |
- | | INT+32 | 0x1 | Game resolution | //0x0 = 640x400, **0x1 = 800x600**, 0x2 = 1024x768// | | + | | INT+8 | 0x1 | Toggle water effect | 0x0 = off, **0x1 = on** | |
- | | INT+32 | 0x1 | Toggle special immersive effects | //0x1 = off, **0x3 = on**// | | + | | INT+8 | 0x1 | // |
- | | INT+32 | 0x1 | ? | 0x3 | | + | | INT+32 | 0x1 | Game resolution | 0x0 = 640x400, **0x1 = 800x600**, 0x2 = 1024x768 | |
+ | | INT+32 | 0x1 | Toggle special immersive effects | 0x1 = off, **0x3 = on** | | ||
+ | | INT+32 | 0x1 | // | ||
| FLOAT32 | 0x1 | Gamma correction | 0.5 to 2.0; **1.0** | | | FLOAT32 | 0x1 | Gamma correction | 0.5 to 2.0; **1.0** | | ||
| FLOAT32 | 0x1 | Contrast | 0.4(0%) to 1.6(100%); **1.0(50%)** | | | FLOAT32 | 0x1 | Contrast | 0.4(0%) to 1.6(100%); **1.0(50%)** | | ||
| FLOAT32 | 0x1 | Brightness | -0.3(0%) to 0.3(100%); **0.0(50%)** | | | FLOAT32 | 0x1 | Brightness | -0.3(0%) to 0.3(100%); **0.0(50%)** | | ||
- | | INT+8 | 0x1 | ? | 0x1 | | + | | INT+8 | 0x1 | // |
- | | INT+8 | 0x1 | ? | 0x1 | | + | | INT+8 | 0x1 | // |
- | | INT+32 | 0x1 | ? | 0x0 | | + | | INT+32 | 0x1 | // |
- | | INT+32 | 0x1 | ? | 0x0 | | + | | INT+32 | 0x1 | // |
- | ^ Tailer | + | ^ Trailer |
| INT+32 | | INT+32 | ||